Yuji Horii

Yūji Horii (堀井 雄二 Horii Yūji?) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing video games,[1] as well as the visual novel adventure game Portopia Renzoku Satsujin Jiken.[2]

Contents

History

Dragon Quest is recognized as the first role-playing game to posit the idea of spendable magic points for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."[1] Dragon Quest is said to have created the blueprint for Japanese role-playing video games, after being inspired by Origin System's Ultima franchise.[1] He was fan of Apple PC RPG games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system.[3] Horii is also credited with creating one of the earliest visual novels, Portopia Renzoku Satsujin Jiken, a game that inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2]

Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an Enix-sponsored game programming contest with Love Match Tennis, a tennis video game, motivating him to become a video game designer. His works include the Dragon Quest games, Portopia Renzoku Satsujin Jiken, and the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger. Chrono Trigger had multiple game endings and Horii appeared in one of the endings with the game development staff.

Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online for the Wii. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

Published works

Title Year of release Primary platform Scenario writer Game design Producer Other
Love Match Tennis 1983 NEC PC-6001 - - - Developer
Portopia Renzoku Satsujin Jiken 1983 NEC PC-6001 - - - Developer
Karuizawa Yūkai Annai 1985 NEC PC-8801 Y - - -
Dragon Warrior 1986 NES Y - - -
Dragon Warrior II 1987 NES Y - - -
Dragon Warrior III 1988 NES Y - - -
Dragon Warrior IV 1990 NES Y - - -
Itadaki Street 1991 NES - Y - -
Dragon Quest V 1992 Super NES Y Y - -
Itadaki Street 2 1994 Super NES - Y - -
Dragon Quest VI 1995 Super NES Y Y - -
Chrono Trigger 1995 Super NES Y - - Supervisor
Dragon Warrior Monsters 1998 Game Boy Color Y Y - Executive director
Itadaki Street: Gorgeous King 1998 PlayStation - Y - -
Torneko: The Last Hope 1999 PlayStation Y - - -
Dragon Warrior VII 2000 PlayStation Y - - Scenario director
Dragon Warrior Monsters 2 2001 Game Boy Color Y Y - Executive director
Itadaki Street 3 2002 PlayStation 2 - Y - -
Dragon Quest Monsters: Caravan Heart 2003 Game Boy Advance Y Y - Executive director
Dragon Quest VIII 2004 PlayStation 2 Y Y - -
Itadaki Street Special 2004 PlayStation 2 - Y - -
Dragon Quest Heroes: Rocket Slime 2005 Nintendo DS - - - Executive producer
Itadaki Street Portable 2006 PlayStation Portable - Y - -
Dragon Quest Monsters: Joker 2006 Nintendo DS - Y Y -
Itadaki Street DS 2006 Nintendo DS - Y - -
Dragon Quest Swords 2007 Wii - Y - -
Dragon Quest IX: Sentinels of the Starry Skies 2009 Nintendo DS Y Y - -
Itadaki Street Mobile 2010 Mobile phone - Y - -
Fortune Street 2011 Wii - Y - -
Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan 2011 Nintendo 3DS - - - Executive producer
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online 2012 Wii, Wii U  ?  ?  ?  ?

Awards

In 2009, Horii received a special award at Computer Entertainment Supplier's Association Developers Conference for his work on the Dragon Quest franchise.[4]

References

External links